Surprisingly enough, this is one of the year's best N64 games by far. It's annoying, but it isn't the end of the world. When there's lots of units on screen (and with the Zerg there often is), the game bogs down, and it gets to be a problem in multiplayer. The only problem with the game is a surprising one-slowdown. Suffice to say, you could waste your whole summer playing this. SC 64 also comes complete with the "Brood War" expansion pack that continues the game's saga (albeit at a harder difficulty level) by adding roughly another 20 hours of game-play. There are no intricate attack commands or high-brow strategic features-the popularity of this game comes from its compelling story line (which suffers a bit without speech-the whole plot unfolds through printed dialogue) and intuitive gameplay. In fact, it's actually reasonably simple to play-it's the battlefield chemistry between the three vastly different races that makes it complex. The game hasn't been dumbed down to work with a console controller, but to tell you the truth, StarCraft isn't the most complex of real-time strategy games to begin with. I never thought it would happen, but I felt as comfortable playing StarCraft on the N64 as I did on the PC-and believe me, that is no small feat. Console systems and real-time strategy games haven't been able to coexist very well, but I think that StarCraft 64 has finally found a formula to make them get along.
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